Struct amethyst::prelude::StateData[][src]

pub struct StateData<'a, T> {
    pub world: &'a mut World,
    pub data: &'a mut T,
}

State data encapsulates the data sent to all state functions from the application main loop.

Fields

world: &'a mut World

Main World

data: &'a mut T

User defined game data

Implementations

impl<'a, T> StateData<'a, T> where
    T: 'a, 
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pub fn new(world: &'a mut World, data: &'a mut T) -> Self[src]

Create a new state data

Auto Trait Implementations

impl<'a, T> !RefUnwindSafe for StateData<'a, T>[src]

impl<'a, T> Send for StateData<'a, T> where
    T: Send
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impl<'a, T> Sync for StateData<'a, T> where
    T: Sync
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impl<'a, T> Unpin for StateData<'a, T>[src]

impl<'a, T> !UnwindSafe for StateData<'a, T>[src]

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    T: Component + Float,
    D: AdaptFrom<S, Swp, Dwp, T>,
    Swp: WhitePoint,
    Dwp: WhitePoint
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Supports<T> for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,