[]Struct amethyst_rendy::rendy::hal::Limits

pub struct Limits {
    pub max_image_1d_size: u32,
    pub max_image_2d_size: u32,
    pub max_image_3d_size: u32,
    pub max_image_cube_size: u32,
    pub max_image_array_layers: u16,
    pub max_texel_elements: usize,
    pub max_uniform_buffer_range: u64,
    pub max_storage_buffer_range: u64,
    pub max_push_constants_size: usize,
    pub max_memory_allocation_count: usize,
    pub max_sampler_allocation_count: usize,
    pub max_bound_descriptor_sets: u16,
    pub max_framebuffer_layers: usize,
    pub max_per_stage_descriptor_samplers: usize,
    pub max_per_stage_descriptor_uniform_buffers: usize,
    pub max_per_stage_descriptor_storage_buffers: usize,
    pub max_per_stage_descriptor_sampled_images: usize,
    pub max_per_stage_descriptor_storage_images: usize,
    pub max_per_stage_descriptor_input_attachments: usize,
    pub max_per_stage_resources: usize,
    pub max_descriptor_set_samplers: usize,
    pub max_descriptor_set_uniform_buffers: usize,
    pub max_descriptor_set_uniform_buffers_dynamic: usize,
    pub max_descriptor_set_storage_buffers: usize,
    pub max_descriptor_set_storage_buffers_dynamic: usize,
    pub max_descriptor_set_sampled_images: usize,
    pub max_descriptor_set_storage_images: usize,
    pub max_descriptor_set_input_attachments: usize,
    pub max_vertex_input_attributes: usize,
    pub max_vertex_input_bindings: usize,
    pub max_vertex_input_attribute_offset: usize,
    pub max_vertex_input_binding_stride: usize,
    pub max_vertex_output_components: usize,
    pub max_patch_size: u8,
    pub max_geometry_shader_invocations: usize,
    pub max_geometry_input_components: usize,
    pub max_geometry_output_components: usize,
    pub max_geometry_output_vertices: usize,
    pub max_geometry_total_output_components: usize,
    pub max_fragment_input_components: usize,
    pub max_fragment_output_attachments: usize,
    pub max_fragment_dual_source_attachments: usize,
    pub max_fragment_combined_output_resources: usize,
    pub max_compute_shared_memory_size: usize,
    pub max_compute_work_group_count: [u32; 3],
    pub max_compute_work_group_invocations: usize,
    pub max_compute_work_group_size: [u32; 3],
    pub max_draw_indexed_index_value: u32,
    pub max_draw_indirect_count: u32,
    pub max_sampler_lod_bias: f32,
    pub max_sampler_anisotropy: f32,
    pub max_viewports: usize,
    pub max_viewport_dimensions: [u32; 2],
    pub max_framebuffer_extent: Extent,
    pub min_memory_map_alignment: usize,
    pub buffer_image_granularity: u64,
    pub min_texel_buffer_offset_alignment: u64,
    pub min_uniform_buffer_offset_alignment: u64,
    pub min_storage_buffer_offset_alignment: u64,
    pub framebuffer_color_sample_counts: u8,
    pub framebuffer_depth_sample_counts: u8,
    pub framebuffer_stencil_sample_counts: u8,
    pub max_color_attachments: usize,
    pub standard_sample_locations: bool,
    pub optimal_buffer_copy_offset_alignment: u64,
    pub optimal_buffer_copy_pitch_alignment: u64,
    pub non_coherent_atom_size: usize,
    pub min_vertex_input_binding_stride_alignment: u64,

Resource limits of a particular graphics device.


max_image_1d_size: u32

Maximum supported image 1D size.

max_image_2d_size: u32

Maximum supported image 2D size.

max_image_3d_size: u32

Maximum supported image 3D size.

max_image_cube_size: u32

Maximum supported image cube size.

max_image_array_layers: u16

Maximum supporter image array size.

max_texel_elements: usize

Maximum number of elements for the BufferView to see.

max_uniform_buffer_range: u64
max_storage_buffer_range: u64
max_push_constants_size: usize
max_memory_allocation_count: usize
max_sampler_allocation_count: usize
max_bound_descriptor_sets: u16
max_framebuffer_layers: usize
max_per_stage_descriptor_samplers: usize
max_per_stage_descriptor_uniform_buffers: usize
max_per_stage_descriptor_storage_buffers: usize
max_per_stage_descriptor_sampled_images: usize
max_per_stage_descriptor_storage_images: usize
max_per_stage_descriptor_input_attachments: usize
max_per_stage_resources: usize
max_descriptor_set_samplers: usize
max_descriptor_set_uniform_buffers: usize
max_descriptor_set_uniform_buffers_dynamic: usize
max_descriptor_set_storage_buffers: usize
max_descriptor_set_storage_buffers_dynamic: usize
max_descriptor_set_sampled_images: usize
max_descriptor_set_storage_images: usize
max_descriptor_set_input_attachments: usize
max_vertex_input_attributes: usize

Maximum number of vertex input attributes that can be specified for a graphics pipeline.

max_vertex_input_bindings: usize

Maximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline.

max_vertex_input_attribute_offset: usize

Maximum vertex input attribute offset that can be added to the vertex input binding stride.

max_vertex_input_binding_stride: usize

Maximum vertex input binding stride that can be specified in a vertex input binding.

max_vertex_output_components: usize

Maximum number of components of output variables which can be output by a vertex shader.

max_patch_size: u8

Maximum number of vertices for each patch.

max_geometry_shader_invocations: usize
max_geometry_input_components: usize
max_geometry_output_components: usize
max_geometry_output_vertices: usize
max_geometry_total_output_components: usize
max_fragment_input_components: usize
max_fragment_output_attachments: usize
max_fragment_dual_source_attachments: usize
max_fragment_combined_output_resources: usize
max_compute_shared_memory_size: usize
max_compute_work_group_count: [u32; 3]
max_compute_work_group_invocations: usize
max_compute_work_group_size: [u32; 3]
max_draw_indexed_index_value: u32
max_draw_indirect_count: u32
max_sampler_lod_bias: f32
max_sampler_anisotropy: f32

Maximum degree of sampler anisotropy.

max_viewports: usize

Maximum number of viewports.

max_viewport_dimensions: [u32; 2]
max_framebuffer_extent: Extent
min_memory_map_alignment: usize
buffer_image_granularity: u64
min_texel_buffer_offset_alignment: u64

The alignment of the start of buffer used as a texel buffer, in bytes, non-zero.

min_uniform_buffer_offset_alignment: u64

The alignment of the start of buffer used for uniform buffer updates, in bytes, non-zero.

min_storage_buffer_offset_alignment: u64

The alignment of the start of buffer used as a storage buffer, in bytes, non-zero.

framebuffer_color_sample_counts: u8

Number of samples supported for color attachments of framebuffers (floating/fixed point).

framebuffer_depth_sample_counts: u8

Number of samples supported for depth attachments of framebuffers.

framebuffer_stencil_sample_counts: u8

Number of samples supported for stencil attachments of framebuffers.

max_color_attachments: usize

Maximum number of color attachments that can be used by a subpass in a render pass.

standard_sample_locations: bool
optimal_buffer_copy_offset_alignment: u64

The alignment of the start of the buffer used as a GPU copy source, in bytes, non-zero.

optimal_buffer_copy_pitch_alignment: u64

The alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation, in bytes, non-zero.

non_coherent_atom_size: usize

Size and alignment in bytes that bounds concurrent access to host-mapped device memory.

min_vertex_input_binding_stride_alignment: u64

The alignment of the vertex buffer stride.

Trait Implementations

impl Clone for Limits

impl Copy for Limits

impl Debug for Limits

impl Default for Limits

impl<'de> Deserialize<'de> for Limits

impl PartialEq<Limits> for Limits

impl Serialize for Limits

impl StructuralPartialEq for Limits

Auto Trait Implementations

impl RefUnwindSafe for Limits

impl Send for Limits

impl Sync for Limits

impl Unpin for Limits

impl UnwindSafe for Limits

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> Clone for T where
    T: Clone

impl<T> Config for T where
    T: for<'a> Deserialize<'a> + Serialize

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: PartialEq<T> + Copy + Any + Debug

impl<T> Serialize for T where
    T: Serialize + ?Sized

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Supports<T> for T

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T> TryDefault for T where
    T: Default

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

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    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,