[]Module amethyst_rendy::rendy::resource

This crate provide methods to create/destroy and otherwise manage device resources. Primarily focus on buffers and images.

Structs

Buffer

Generic buffer resource wrapper.

BufferInfo

Buffer info.

DescriptorSet

Generic descriptor set resource wrapper.

DescriptorSetInfo

Descriptor set layout info.

DescriptorSetLayout

Generic descriptor set layout resource wrapper.

Escape

Allows values to "escape" dropping by sending them to the Terminal.

Extent

Describes the size of an image, which may be up to three dimensional.

FormatProperties

Image format properties.

Handle

Allows values to "escape" dropping by sending them to the Terminal. Permit sharing unlike Escape

Image

Generic image resource wrapper.

ImageInfo

Image info.

ImageView

Generic image view resource wrapper.

ImageViewInfo

Image view info

IndexBufferView

Index buffer view for bind_index_buffer.

Lod

A wrapper for the LOD level of an image. The LOD is stored in base-16 fixed point format. That allows deriving Hash and Eq for it safely.

PackedColor

A wrapper for an RGBA color with 8 bits per texel, encoded as a u32.

ResourceTracker

Resource handler.

Sampler

Generic sampler resource wrapper.

SamplerCache

Sampler cache holds handlers to created samplers.

SamplerInfo

Specifies how to sample from an image. These are all the parameters available that alter how the GPU goes from a coordinate in an image to producing an actual value from the texture, including filtering/ scaling, wrap mode, etc.

Subresource

Selector of a concrete subresource in an image.

SubresourceFootprint

Footprint of a subresource in memory.

SubresourceLayers

A subset of resource layers contained within an image's level.

SubresourceRange

A subset of resources contained within an image.

Terminal

This types allows the user to create Escape wrappers. Receives values from dropped Escape instances that was created by this Terminal.

ViewCapabilities

Capabilities to create views into an image.

Enums

Anisotropic

Anisotropic filtering description for the sampler.

CubeFace

The face of a cube image to do an operation on.

Filter

How to filter the image when sampling. They correspond to increasing levels of quality, but also cost.

Kind

Specifies the dimensionality of an image to be allocated, along with the number of mipmap layers and MSAA samples if applicable.

LayerError

An error associated with selected image layer.

Layout

Specifies options for how memory for an image is arranged. These are hints to the GPU driver and may or may not have actual performance effects, but describe constraints on how the data may be used that a program must obey. They do not specify how channel values or such are laid out in memory; the actual image data is considered opaque.

Tiling

Image tiling modes.

ViewCreationError

Error creating a buffer view.

ViewError

Error creating an ImageView.

ViewKind

Specifies the kind/dimensionality of an image view.

WrapMode

Specifies how image coordinates outside the range [0, 1] are handled.

Constants

CUBE_FACES

A constant array of cube faces in the order they map to the hardware.

MAX_LEVEL

Maximum accessible mipmap level of an image.

Type Definitions

Layer

Image layer.

Level

Image mipmap level.

NumSamples

Number of MSAA samples.

Size

Dimension size.

TexelCoordinate

A texel coordinate in an image.