[][src]Struct amethyst_rendy::Material

pub struct Material {
    pub alpha_cutoff: f32,
    pub albedo: Handle<Texture>,
    pub emission: Handle<Texture>,
    pub normal: Handle<Texture>,
    pub metallic_roughness: Handle<Texture>,
    pub ambient_occlusion: Handle<Texture>,
    pub cavity: Handle<Texture>,
    pub uv_offset: TextureOffset,
}

A physically based Material with metallic workflow, fully utilized in PBR render pass.

Fields

alpha_cutoff: f32

Alpha cutoff: the value at which we do not draw the pixel

albedo: Handle<Texture>

Diffuse map.

emission: Handle<Texture>

Emission map.

normal: Handle<Texture>

Normal map.

metallic_roughness: Handle<Texture>

Metallic-roughness map. (B channel metallic, G channel roughness)

ambient_occlusion: Handle<Texture>

Ambient occlusion map.

cavity: Handle<Texture>

Cavity map.

uv_offset: TextureOffset

Texture offset

Trait Implementations

impl Clone for Material[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl PartialEq<Material> for Material[src]

impl Debug for Material[src]

impl Asset for Material[src]

type Data = Self

The Data type the asset can be created from.

type HandleStorage = DenseVecStorage<Handle<Self>>

The ECS storage type to be used. You'll want to use DenseVecStorage in most cases.

Auto Trait Implementations

impl Send for Material

impl Sync for Material

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> Supports<T> for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.

impl<T> Erased for T

impl<T> ProcessableAsset for T where
    T: Asset<Data = T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Clone for T where
    T: Clone
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