[][src]Struct amethyst_rendy::Sprite

pub struct Sprite {
    pub width: f32,
    pub height: f32,
    pub offsets: [f32; 2],
    pub tex_coords: TextureCoordinates,
}

Dimensions and texture coordinates of each sprite in a sprite sheet.

Fields

width: f32

Pixel width of the sprite

height: f32

Pixel height of the sprite

offsets: [f32; 2]

Number of pixels to shift the sprite to the left and down relative to the entity

tex_coords: TextureCoordinates

Texture coordinates of the sprite

Implementations

impl Sprite[src]

pub fn from_pixel_values(
    image_w: u32,
    image_h: u32,
    sprite_w: u32,
    sprite_h: u32,
    pixel_left: u32,
    pixel_top: u32,
    offsets: [f32; 2],
    flip_horizontal: bool,
    flip_vertical: bool
) -> Sprite
[src]

Creates a Sprite from pixel values.

This function expects pixel coordinates -- starting from the top left of the image. X increases to the right, Y increases downwards. Texture coordinates are calculated from the pixel values.

Parameters

  • image_w: Width of the full sprite sheet.
  • image_h: Height of the full sprite sheet.
  • sprite_w: Width of the sprite.
  • sprite_h: Height of the sprite.
  • pixel_left: Pixel X coordinate of the left side of the sprite.
  • pixel_top: Pixel Y coordinate of the top of the sprite.
  • offsets: Number of pixels to shift the sprite to the left and down relative to the entity.

Trait Implementations

impl Clone for Sprite[src]

impl Debug for Sprite[src]

impl<'de> Deserialize<'de> for Sprite[src]

impl From<((f32, f32), [f32; 2], [f32; 4])> for Sprite[src]

impl From<((f32, f32), [f32; 4])> for Sprite[src]

impl PartialEq<Sprite> for Sprite[src]

impl Serialize for Sprite[src]

impl StructuralPartialEq for Sprite[src]

Auto Trait Implementations

impl RefUnwindSafe for Sprite

impl Send for Sprite

impl Sync for Sprite

impl Unpin for Sprite

impl UnwindSafe for Sprite

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Clone for T where
    T: Clone
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impl<T> Config for T where
    T: for<'a> Deserialize<'a> + Serialize
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Serialize for T where
    T: Serialize + ?Sized
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impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Supports<T> for T

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,