[][src]Struct amethyst_tiles::DrawTiles2D

pub struct DrawTiles2D<B: Backend, T: Tile, E: CoordinateEncoder, Z: DrawTiles2DBounds = DrawTiles2DBoundsDefault> { /* fields omitted */ }

RenderGroup providing culling, drawing and transparency functionality for 3D TileMap components.

Notes on use:

In shorter terms, this means that the camera must "Look Down" at the tiles.

Trait Implementations

impl<B: Backend, T: Tile, E: CoordinateEncoder, Z: DrawTiles2DBounds> Debug for DrawTiles2D<B, T, E, Z>[src]

impl<B: Backend, T: Tile, E: CoordinateEncoder, Z: DrawTiles2DBounds> RenderGroup<B, World> for DrawTiles2D<B, T, E, Z>[src]

Auto Trait Implementations

impl<B, T, E, Z> RefUnwindSafe for DrawTiles2D<B, T, E, Z> where
    B: RefUnwindSafe,
    E: RefUnwindSafe,
    T: RefUnwindSafe,
    Z: RefUnwindSafe,
    <B as Backend>::Buffer: RefUnwindSafe,
    <B as Backend>::DescriptorSet: RefUnwindSafe,
    <B as Backend>::DescriptorSetLayout: RefUnwindSafe,
    <B as Backend>::GraphicsPipeline: RefUnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe,
    <B as Backend>::PipelineLayout: RefUnwindSafe

impl<B, T, E, Z> Send for DrawTiles2D<B, T, E, Z> where
    <B as Backend>::Buffer: Send,
    <B as Backend>::DescriptorSet: Send,
    <B as Backend>::DescriptorSetLayout: Send + Sync,
    <B as Backend>::GraphicsPipeline: Send,
    <B as Backend>::PipelineLayout: Send

impl<B, T, E, Z> Sync for DrawTiles2D<B, T, E, Z> where
    <B as Backend>::Buffer: Send + Sync,
    <B as Backend>::DescriptorSet: Send + Sync,
    <B as Backend>::DescriptorSetLayout: Send + Sync,
    <B as Backend>::GraphicsPipeline: Sync,
    <B as Backend>::PipelineLayout: Sync

impl<B, T, E, Z> Unpin for DrawTiles2D<B, T, E, Z> where
    B: Unpin,
    E: Unpin,
    T: Unpin,
    Z: Unpin,
    <B as Backend>::Buffer: Unpin,
    <B as Backend>::DescriptorSet: Unpin,
    <B as Backend>::GraphicsPipeline: Unpin,
    <B as Backend>::Memory: Unpin,
    <B as Backend>::PipelineLayout: Unpin

impl<B, T, E, Z> UnwindSafe for DrawTiles2D<B, T, E, Z> where
    B: UnwindSafe,
    E: UnwindSafe,
    T: UnwindSafe,
    Z: UnwindSafe,
    <B as Backend>::Buffer: UnwindSafe,
    <B as Backend>::DescriptorSet: UnwindSafe,
    <B as Backend>::DescriptorSetLayout: RefUnwindSafe,
    <B as Backend>::GraphicsPipeline: UnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
    <B as Backend>::PipelineLayout: UnwindSafe

Blanket Implementations

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Any for T where
    T: Any

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> SetParameter for T

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Supports<T> for T

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,